About Blink Image

28 years turning complex schemes into clear decisions.

We are a specialist architectural visualisation studio working almost exclusively with the property sector. Two things have kept us here since 1998: methodology that holds up, and imagery worth looking at.

Since 1998

28 years in the sector

Preferred supplier

to developers, agents & consultants

UK-wide

projects across the UK

Who we are

Specialists, not generalists.

We’ve been at this since 1998. One of our very first clients was Slough Estates – now SEGRO – who we helped move from hand-painted watercolours to CGI, just as the industry was making that leap. In the 28 years since, we’ve stayed a specialist architectural visualisation studio, producing CGI, verified views, film and interactive content for property developers, planning consultants and architects.

Our roots are in industrial and logistics – still the sector we know best – but the same rigour runs through our residential, commercial, retail, education and hospitality work. A verified view is a verified view whether the building is a distribution centre, a housing scheme or a school: the accuracy, methodology and craft don’t change with the sector, only the subject in front of the camera.

And we’re a compact team of specialists, not a large agency – so the people you brief are the people who do the work, and accountability doesn’t get lost between departments.

How we work

Six steps. Dependable throughout.

A process refined over 28 years and built around your planning timeline and marketing requirements – not our production schedule. Every project follows the same structured sequence, so you always know where things stand.

01

Brief, scope & cost

We confirm requirements, agree costs and issue a formal purchase order – so stage, scope and fee are settled before anything moves. No ambiguity before production begins.

02

Design information & modelling

Architects provide drawings and technical information, and we build the 3D model. We identify gaps early and flag anything affecting accuracy.

03

View selection

Viewpoints agreed via interactive screen-share using the 3D model – so you see exactly what you’re commissioning.

04

Photography capture

Where needed, drone or fixed-wing photography captured to match the CGI with real-world context. GPS-coordinated where required.

05

Production

Structured draft stages with iterative feedback. You’re involved at key milestones – not presented cold.

06

Review & sign-off

Final approval before delivery. We support planning submissions and remain available if authorities request more views.

What guides us

How we think about the work.

01

Trusted problem-solvers

Clients come to us with the hard briefs – the sensitive sites, the moving designs, the impossible deadlines. We’re at our best when the answer isn’t obvious.

02

Outcome-first

A CGI is a means, not an end. We start from what you’re trying to achieve – consent, investment, a sale or a pre-let – and work back to the imagery that gets you there.

03

Full-service, one roof

Survey, photography, CGI, animation and interactive – all in-house. Fewer handoffs, greater consistency, one team accountable from brief to delivery.

04

Collaborative by default

We work as an extension of your team, whether on a direct instruction or as a subcontract partner to a planning or architecture practice.

The team

The people behind the work.

A specialist studio – the people who take your brief are the people who produce the work. Two founding directors and a team of senior 3D artists, with no layers in between.

Founding directors

Richard Birket
Project Manager

Richard Birket

Richard studied architecture at Oxford Brookes, where he met Dan, and the two founded Blink Image straight from their diploma in 1998 – turning a shared passion for presentation into a studio. A keen photographer and outdoors type, he trekked to Everest Base Camp last year.

Dan Beinart
Creative Director

Dan Beinart

Dan co-founded Blink in 1998 and, as Creative Director, still splits his time between hands-on creative work, client relationships and the studio's direction. Trained as an architect at Bath and Oxford Brookes, his fascination with space runs through everything he does – most recently weaving AI into Blink's production pipeline.

The studio

Greg Humphrey
Senior 3D Artist

Greg Humphrey

A 3D artist with a foundational background in product design, Greg blends artistic style with structural precision to bring concepts and spaces to life. Away from his workstation he's into cars, home cinema and tinkering with audio equipment.

Beril Ozbay
3D Artist & AI Lead

Beril Ozbay

Beril is our AI Lead, weaving AI into 3D artistry, post-production and visualisation to create imagery, film and immersive 360° experiences, and running the studio's weekly Creative Technology sessions. With a background in urban design, her interests span science, art, technology and cats.

Morné Erasmus
Senior 3D Artist

Morné Erasmus

Morné brings over 30 years of multi-disciplinary experience across IT, software engineering, 3D visualisation and animation, bridging the gap between art and technology. He's our R&D lead, driven by a passion for continuous learning and innovation.

Paul Ham
Senior 3D Artist

Paul Ham

Paul is a senior 3D artist working across exterior and interior CGI, film and verified views. Outside work his kids keep him busy, and he enjoys cars, photography, music and live events – always keen to learn new skills and take on practical projects.

Neil Clark
Senior 3D Artist

Neil Clark

Neil qualified as an architect before specialising in visualisation, with experience across international practices, a games studio and viz studios. He turns sketch ideas into convincing imagery, and runs to keep his energy up outside work.

Antonio Corpaci
Senior 3D Artist

Antonio Corpaci

Antonio studied architecture in Sicily before moving into visualisation, working across Slovenia, Malta and the UK, and has spent the last four years at Blink creating stills and animation for commercial and industrial projects. He's drawn to realistic environments, lighting and atmosphere, and outside work he sketches, runs, cycles and swims around his native island.

James Hill
Senior 3D Artist

James Hill

James has been a 2D artist for decades and a 3D artist for 15 years, most of it in architectural visualisation – though he's also applied his skills for interior designers and furniture manufacturers. He has a passion for creating beautiful images through modelling craftsmanship, detailed texturing and photographic principles.

Interested in joining us? We’re always glad to hear from talented 3D artists, animators and freelancers, whether or not we’re currently hiring. Introduce yourself →

Work with us

Bring us your most difficult brief.

The complicated ones are the ones we enjoy. Tell us what you’re working on and we’ll show you what’s possible.